That Night
You are a photographer on Halloween, suddenly you are lost in the woods and surrounded by some creatures.
Just follow the tips on screen, and kill all the enemies.
Controls:
Right click -> Fire
Left click -> zoom
Scroll wheel -> change weapons / camera
Advice:
There are some things that are hidden and you can only see them with your camera.
Credits:
Game made with Unity 6 (Personal edition)
Some assets are created by Unity Software Inc.
Models by KayKit Bits: https://kaylousberg.itch.io/halloween-bits
Status | In development |
Platforms | HTML5 |
Author | YuSe |
Genre | Shooter |
Made with | Unity |
Comments
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It has some fun ideas around how a camera can be used in a Halloween game.
I have a polished version: https://yusegames.itch.io/that-night
I'm going to update and merge both after Jam ends =) so any fun ideas?
I left some additional comments on the game jam rating page. I can copy/paste those here:
There are some interesting mechanics here. I like the idea of a camera allowing you to see things that you otherwise couldn't see (by my count, the camera shows the pumpkin with green light at the beginning, it shows the spell circle in the middle of the park, and it also allows you to see through walls in the park). It would be nice if the camera were a little more integrated into the gameplay. The ability to see through walls to see enemies has some use, but is limited in use during the fight segment. (If I were to guess, I imagine that you planned to have the camera be more integrated, but had to cut scope to hit the deadline, and that's completely understandable.)
Some interesting ideas that come to mind of directions that you could go with this (if you chose to) might be to have the camera reveal some enemies that couldn't be seen otherwise (ghosts, for example), and perhaps have the camera flash be something that would either stun enemies or temporarily reveal them or some such instead of the low powered gun that it currently is.
To beat the game, I found that I needed to grab the gun and then run away before then taking aim at the enemies. It might be good to have the first enemy spawns positioned a bit further away from the gun pickup so that players can see what's coming and have some time to react instead of being immediately ambushed.
All in all though, it's a fun little game with some some nice looking aesthetics. Well done.
I love the feedback, it makes me want to develop the idea further. I've been taking a little break, but I'm back with a lot of energy!
them pumpkins be strong XD